V 1.4 sorts a terraforming balls up. I've gotten rid of a few satellite photo burn ins. The taxi signs were all wrong so they've bee...
V 1.4 sorts a terraforming balls up. I've gotten rid of a few satellite photo burn ins. The taxi signs were all wrong so they've been redone. Added a few ground markings here and there. Cleaned up the odd apron. Added more to the heliport on the opposite side of the airport as one day we'll be able to crash them too.
V 1.3 is a quick fix of a very irritating bug I just noticed. Unless parking spaces are of a certain diameter they revert to their smaller designation so you lose the more advanced ground services when you save unless you change them back manually. Wasn't me, honest.
V 1.2 has filled in the entirety of the industrial estate. I've replaced that creepy static BAE 146 on the far side of the airfield with a dark cloud over it with a much more optimistic ERJ. The old runway starts have been deleted as they were interfering with the ability to choose one's end. A zero has been added to runway 08's number marking to make it super cool.
V 1.1 has a control tower added, the main apron parking spots changed from medium GA to large which is odd as I'm sure I did that already, swapping the runway numbers to the correct ends, more light, killing off the most stupid tower blocks surrounding the airport like the DPD one and a few other extra details added hither and thither.